Yves, you should consider upgrading to Vue4.1. This will lead nicely over to a later radiosity tutorial as this image already uses two bounce lights. As it looks now, I will make the first tutorial about the "glasses" image (see link) as a couple of people asked for more information about it. I'll probably make a separate tut about bounce lights and simulating radiosity in Vue. ) A technique I found very successful was introducing coloured bounce lights and tuning down the fill lights. I don't use back lights all too much as Vue's renderer doesn't cope with it very well unless you combine it with a glow material which somewhat destroys the purpose of realistic lighting. For indoor lighting, I found the best approach to go the traditional three-point route, i.e. If I use point lights, it's either to simulate sunlight, or to use as ersatz-ambience lights. Spot lights give you far more control over the lighting, I feel. :) Lighting-wise, I hardly ever use point lights. When I saw what you got out of Vue2.1, I was determined to give it a shot. Until I stumbled over your gallery some months ago, I was like most people, bitching about lack of radiosity and GI in Vue d'Esprit. ) I'll have to hand it back to you, mind-your renders are the reason I actually started fooling around with lighting in Vue. Hope to continue such interesting exchanges =) YvesĪttached Link: Yves, why, thank you for the praise. Generally Sure, 2 pictures, one with lot of ambient, one with your special (and good) settings, should be a very convincing test. It depends of the scene itself, of course. I made a lot of tests during the past weeks, and tried several possibilities, most of them for single objects : - 1,2.spotlights around a group of objects - lot of pointlights (up to > 100 but this one was in preview mode) In most of the cases I used soften settings for the light but in that case we are obliged to render in high quality so, even with a simple scene, rendering time is >10h There are several way to place the lights (spheric dome, plane, line.). But for an interior with lot of objects, the problem becomes harder. And among indoor scenes, single objects are really easy to light perfection can be obtained in such cases (Sascha your glass picture was probably near perfection). One problem with the light is there is no universal solution indoor scenes are more easy to light than outdoors. Nice tutorial it will be ! I agree that ambient light must be avoided.